Tuesday 25 November 2014

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Monday 24 November 2014

Heavensward Flying mounts confirmed!


MMO Final Fantasy XIV: A Realm Reborn will get flying mounts in its Heavensward Expansion, Square Enix has announced at its London Fan Festival.

The Game's director Naoki Yoshida said that the Black Chocobo you can see in the image to the right will probably be the first flying mount players will be able to get, but that Square Enix is currently developing six flying mounts, with one supposedly playing an important role in the story. Yoshida also said that eventually players will be able to own their own airship. You'll be able to take off, fly, and land anywhere you want in the new Heavensward zones, but not in older areas.

Yoshida said one of the new jobs in the expansion is called Dark Knight, which is meant to tank for a party and can wield a two-handed greatsword. Players will have access to the Dark Knight job as soon as they buy the expansion, and it won't require a base class.

Yoshida also revealed two new beast tribes you can see in the image gallery below: the Vanu Vanu and the Gnath.

Square Enix announced Heavensward at the Final Fantasy XIV Fanfest event in Las Vegas, where it revealed the it will raise the level cap to 60, and introduce new Primals, dungeons, high end raids, and jobs. The expansion will release in spring 2015.

Fishing Leveling guide FFXIV lvl 1 - 50

Fishing Grinding Spots 01-50

From
To
MAX
Location
Map
Bait
Notes
155Limsa Lower DecksLLLugwormCatches many relevant Levequest fish.
51010Murmur RillsNSHCrayfish BallThe absolute best spot in this tier. (Gridania->Yellow Serpent Gate)
101515SwiftperchWLNPillbugCatches many relevant Levequest fish.
152020Fallgourd FloatNSHMidge BasketStraight up grinding spot. Great EXP
152020AleportWLNRat TailRandomly catch many levefish.
202326Yug'ram RiverCTHButterworm( night ) 100% Black Eel. Just alt-tab during daytime :)
232729Burning WallETHBrass Spoon Lure100% Yug'ram Salmon: Insane EXP.
273035Ceruleum FieldNTHChocobo Fly100% Grip Killfish. This spot is SUPERIOR TO MOONDRIP
303131North Umbral IslesWLNSpoonworm( night ) Gain a level in one night + quest item (Fullmoon Sardine)
303535Cape WestwindWTHSpoonwormChange lure to Steel Jig - Sinking Minnow when possible.
353740Sagoili DesertSTHSand LeechGreat overall grind spot. Decent until 40 if you choose to.
374041The NailCCHWildfowl FlyHigh chance of Bronzelake and Crimson Trout. (can begin @36)
404445Burning WallETHStem BorerSlim choices :( Use Myhtril Spoon Lure - Snurble Tuft when able
444546Exploratory IceholeCCHTopwater FrogCatches Northern Pike (Levequest fish). Good EXP.
454750Sea of CloudsCCHHoverwormPurely a grinding spot.
455050Ceruleum FieldNTHGlowwormLevefishing AND good EXP

Levequest Fish Summary

Updating with best ways to catch, mostly a list for now
FSH Level 1 Levequest Fish
Merlthor Goby: Limsa Lominsa lower decks | Lugworm
Malm Kelp: Limsa Lominsa lower decks | Lugworm
Lominsan anchovy: Limsa Lominsa lower decks | Lugworm
Finger Shrimp: Limsa Lominsa lower decks | Lugworm

FSH Level 5 Levequest Fish
Harbor Herring [R]
Sea Cucumbers [R]
Coral Butterfly
Ocean Cloud
I had zero need to use leves in this tier. But I guess I can try to find the best ways to catch these and update…

FSH Level 10 Levequest fish
Pebble Crab [R]: Swiftperch, WLN | Goby Ball
Harbor Herring [R]: Swiftperch, WLN | Goby Ball
Tiger Cod: Swiftperch, WLN | Goby Ball
Moraby Flounder: Swiftperch, WLN | Goby Ball
Thankfully Swiftperch offers a decent chance to catch all of them with a single type of bait. I did not delve into how to catch each specifically, as it’s pretty unneeded in this tier.

FSH Level 15 Levequest fish
Helmet Crab [R]: Difficult to isolate | Skull Valley | Rat Tail
White Coral [R]: Difficult to isolate | Brewers Beacon (MLN) | Goby Ball
Razor Clam: Crescent Cove (WTH) | Rat Tail
Rothlyt Osyter: Silver Bazaar (WTH) | Rat Tail
There’s no great universal spot to farm more than 2 of these at a time. If you’re bent on using a few leves, you’re best off trying to farm the clams, BUYING pebble crabs, and abandoning the coral levequest.

FSH Level 20 Levequest fish
Dark Sleeper [R]: Difficult to isolate |
Faerie Bass [R]: Difficult to isolate |
Copperfish: Raincatcher Gully, East Agelyss River (ELN) | 100% catch
Black Eel: Yug’ram River (ETH) | Butterworm | Night, 100% catch

FSH Level 25 Levequest fish
Dark Bass [R]: Difficult to isolate |
Five-Ilm Pleco [R]: Difficult to isolate |
Black Ghost: Difficult to isolate |
Yugr’am Salmon: The Burning Wall (XTH) | 100% catch

FSH Level 30 Levequest fish
Black Soles [R]:
Indigo Herring [R]:
Ash Tuna:
Indigo Herring:

FSH Level 35 Levequest fish
Giant Bass [R]:
Lamp Marimo [R]: Exploratory Icehole | xxx > xxx
Crimson Trout
Seema

FSH Level 40 Levequest fish
Abalatian Smelt [R]:
Golden Loach [R]: Difficult to isolate |
Bronze Lake Trout: The Nail (CCH) |
Northern Pike: Exploratory Ice Hole (CCH) | Topwater Frog

FSH Level 45 Levequest fish
Sludgeskipper [R]: Ceruleum Field (NTH) | Stem Borer > Glowworm
Ignus Snail [R]: Ceruleum Field (NTH) | Stem Borer > Glowworm
Ilsabardian Bass: Ceruleum Field (NTH) | Topwater Frog > Glowworm
Boltfish: Ceruleum Field (NTH) | Mooch from Silverfish

All of these (Except Boltfish) can ALSO can be caught much nearer the levemete in Mor Dhona – North Silvertear. Glowworm is your catch-all lure. If you’re short on snails and skippers, use Stem Borer. If you’re short on bass use Topwater Frog. If you’re short on Boltfish – good luck :)

Best in Slot (BiS) for Black Mage (BLM) in 2.4 FFXIV



Okay so you wanna PEW PEW in 2.4 as Black Mage? You came to the right place to find the gear you need to do just that. But before we begin let me say: due to the nature of BLM stats, as no stat is “wasted”, there are many configurations of BiS (Differin on personal stat preference). Each set having its own set of ups and down. I will first list what MY BiS would be if I mained a BLM. I will post other configurations.

For the sake of the table below, Augmented Ironworks and Dreadwyrm serve as natural fillers to each other even if not mentioned.
BLM
BiS
Pre-13
Fillers
WeaponDreadwyrm Staff

Off-hand---
HeadAugmented Ironworks Hood Of Casting

BodyDreadwyrm Robe Of Casting

HandDreadwyrm Gloves Of Casting

WaistDreadwyrm Belt Of Casting

LegsAugmented Ironworks Breeches Of Casting

BootsAugmented Ironworks Boots Of Casting

NeckDreadwyrm Choker Of Casting

EarsAugmented Ironworks Earrings Of Casting

WristAugmented Ironworks Bracelet Of Casting

RingAugmented Ironworks Ring Of Casting

RingDreadwyrm Ring Of Casting

FoodSachertorteAnyAny  

So this would be my BiS with the goal of having a huge amount of SPELLSPEED. You can, of course, come to similar final stats with a number of configurations. Notably built around the t11 chest drop. A huge upside for the list is that it hits accuracy cap without food.
Using the Augmented Ironworks Weapon allows you to use the Augmented Ironworks Chest. which is a good way to use up excess Poetics tomes (and 2 Carbontwine…) in case you’re not beating t13 anytime soon.
Any Dreadwyrm gear without spellspeed should first be given to your Summoner if you’re sharing gear with one.

2.4 BLM Poetics Tomes Buy Order

So what do Black Mages buy with Poetics tomes? And in what order? Saving up for weapon is only really good if you’re close to getting Carbontwine from Phoenix. Otherwise, HA makes a great alternative. If you’re going for the weapon, you’ll have a huge excess of accuracy which isn’t bad since you can mix and match gear!
  • Legs are a legit choice. Dread drops in t13.
  • (Weapon, though read the above)
  • Boots. Dread drops in t11.
  • Head. Dread drops in t10.
  • Gloves. Dread drops in t10.
  • Earrings. Dread drops in t13.
  • Ring: forced. Dread drops in t10.
  • Bracelet comes last since you can use True Ice as filler.
  • The rest is optional.

2.4 BLM Crafted Gear Viability

As a general rule of thumb… ACCURACY and SPELL SPEED if it fits, followed by either DET or CRIT (pretty equal in my eyes, but I favor DET heavily for consistency). Heres some cost-effective melds.
Arachne Culottes of Casting is absolutely insane!! SS IV, DET IV, (Cap SS by putting a SS II somewhere here)
Arachne Bolero
 is a good investment: 2x ACC IV (if you need it) DET and CRIT follow

Sunday 23 November 2014

Rogue/Ninja FAQ

 

Rogue/Ninja FAQ

How do I become an Rogue!
You cannot choose Rogue as a starting class, so you have to beat your level 10 class quest on any other class before choosing to become a Rogue. If you’re a new player and plan on going Ninja straight up, choose Pugilist as your starting class and may as well level it to 15.
Where is the Rogue guild?
The Rogue guild is located in Limsa Lominsa.
What’s the best Rogue race?
Elezen Wildwoods, [more info: Racial Stats guide], Since they have the highest DEX (23). The next best races in order:
Mi’Qote: Seeker of the Sun (22)
Lalafell Plainsfolk (22)
Hyur: Highlander (21)
Roegadyn: Sea Wolf (18)
What’s the best Rogue god?
God choice is irrelevant for Rogues right now. [more info: Gods guide]
What are the best crafting and gathering jobs for Rogue?
Blacksmith (Weapons), Leatherworker (Armor) and Goldsmith (Accessories in general).
The most ideal gathering job to support this is Mining (But sadly all ninja daggers need wood, so a little bit of Botany)
What advanced jobs require Rogue?
Ninja requires (???)30. It’s the only job which requires Rogue as of now.
[Complete Job requirements Guide]
What’s a good Rogue stats build?
DEX (Increases Damage), with VIT coming a far second (Increase HP pool). For secondary stats and more in-depth info check the link below.
[Full info: Rogue / Ninja Stats & Materia Guide]. Long story short, dump all 30 points into DEX.
What are the Rogue traits and abilities?
Right here :) Scroll down.
More advanced information on Rogues can be found in the Ninja Guide.

FFXIV A Realm Reborn: Rogue Skills / Abilities

Icon
Level
Skill
Effects

?Spinning EdgeDelivers an attack with a potency of 150.

?Perfect DodgeCompletely avoid the next physical attack. Duration:5s

?Gust SlashDelivers an attack with a potency of 100.
Combo Action: Spinning Edge Combo Potency: 200

?Kiss of the WaspApply wasp venom to your weapon, increasing damage dealt by 20%.
Changes the additional effect for Jugulate to Stun Duration: 2s
Shares a recast timer with Kiss of the Viper and cannot be used simultaneously with any other weapon poisons. Effect ends upon

?MutilateDelivers an attack with a potency of 60.
Additional Effect: Damage over time Potency: 30 Duration: 30s

?HideBlend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. Cannot be executed while in combat. E

?AssassinateDelivers an attack with a potency of 200.
Can only be executed when target's HP is below 20%.

?Throwing DaggerDelivers a ranged attack with a potency of 120.

?MugDelivers an attack with a potency of 140.
Additional Effect: Increases the amount of items dropped by target if Mug is the finishing blow.
Viper Venom Effect: Changes additional effect to absorb 50% of damage as HP

?GoadRefreshes TP of a single party member. Duration: 30s

?Sneak AttackDelivers an attack with a potency of 300.
500 when executed in front of target.
Can only be executed when under the effect of Hide, and shares a recast timer with Trick Attack.

?Dancing EdgeDelivers an attack with a potency of 100.
Combo Action: Gust Slash
Potency increased to 260 when executed from a target's flank during combo. Combo Bonus: Decreases target's slashing resistance by 10% and HP recovery via healing magic by 20% Duration: 20s

?Kiss of the ViperApply snake venom to your weapon, increasing damage dealt by 20%.
Changes the additional effect for Mug to absorb 50% of damage as HP.
Shares a recast timer with Kiss of the Wasp, and cannot be used simultaneously with any other weapon poisons. Effect end

?Death BlossomDelivers an attack with a potency of 100 to all nearby enemies.

?Aeoilian EdgeDelivers an attack with a potency of 100.
Combo Action: Gust Slash Potency: 320

?JugulateDelivers an attack with a potency of 80.
Additional Effect: Silence Duration: 1s
Wasp Venom Effect: Changes the additional effect for Jugulate to Stun Duration: 2s

?Shadow FangDelivers an attack with a potency of 100.
Combo Action: Spinning Edge Combo Potency: 200
Combo Bonus: Damage over time Potency: 40
Duration: 18s

?Trick AttackDelivers an attack with a potency of 240.
400 when executed from behind target.
Rear Bonus: Increases target's damage taken by 10% Duration: 10s
Can only be executed when under the effect of Hide, and shares a recast timer with Sneak Attack.