Monday 16 December 2013

Patch 2.1 Notes - Event (Housing, Quests, Dungeons, Extreme Primals and more!)

* The following is a list of updates and changes scheduled for implementation, and is subject to change.

Event

Quest


Main scenario quests have been added.
QuestRequired LevelLocation
The Price of Principles50The Waking Sands (X:6 Y:6)
NPC: Minfilia
????????50The Waking Sands (X:6 Y:6)
NPC: Minfilia
????????50Eastern Thanalan (X:11 Y:21)
NPC: Iliud
?????????50The Waking Sands (X:6 Y:6)
NPC: ????????
?????????50The Waking Sands (X:6 Y:6)
NPC: Minfilia
Laying the Foundation50The Waking Sands (X:6 Y:6)
NPC: Minfilia
Better Late than Sever50Mor Dhona (X:21 Y:6)
NPC: Guolgeim
Rock-solid Protection50Mor Dhona (X:21 Y:7)
NPC: Slafborn
Crate Go Kaboom50Mor Dhona (X:22 Y:7)
NPC: Sark Malark
Hest of the Best50Mor Dhona (X:21 Y:7)
NPC: Slafborn
Pass the Smeall Hest50Mor Dhona (X:21 Y:7)
NPC: Slafborn
????????50Mor Dhona (X:21 Y:7)
NPC: Slafborn
The Things We Do for Tea50Western Thanalan (X:11 Y:13)
NPC: Tataru
It's Possibly a Primal50Western Thanalan (X:11 Y:13)
NPC: Tataru
The Gifted50The Waking Sands (X:6 Y:6)
NPC: Minfilia
????????50The Waking Sands (X:6 Y:6)
NPC: Minfilia
*For spoiler-free purpose, certain quest and NPC names are not available.

Good King Moggle Mog XII
QuestRequired LevelLocation
Hail to the King, Kupo50New Gridania (X:9 Y:11)
NPC: Vorsaile Heuloix
You Have Selected Regicide50Old Gridania (X:6 Y:10)
NPC: E-Sumi-Yan
On the Properties of Primals50South Shroud (X:18 Y = 27)
NPC: Raya-O-Senna

Chronicles of a New Era quests have been added.
Extreme Primal Battles
QuestRequired LevelLocation
Primal Nature50The Waking Sands (X:6 Y:6)
NPC: Urianger
Galeforce Warning50New Gridania (X:9 Y:11)
NPC: Vorsaile Heuloix
Quake Me Up Before You O'Ghomoro50The Waking Sands (X:6 Y:6)
NPC: Urianger
Ifrit Ain't Broke50The Waking Sands (X:6 Y:6)
NPC: Urianger
To Tussle with Gods50The Waking Sands (X:6 Y:6)
NPC: Urianger
Primal Focus50Mor Dhona (X:22 Y:6)
NPC: Laraina

Side story quests have been added.
Hildibrand


QuestRequired LevelLocation
The Rise and Fall of Gentlemen50Ul'dah - Steps of Nald (X:9 Y:8)
NPC: Wymond
Back in the Saddle50Southern Thanalan (X:21 Y:39)
NPC: Hildibrand
After Her Own Heart50Ul'dah - Steps of Nald (X:9 Y:8)
NPC: Wymond
The Immaculate Deception50Ul'dah - Steps of Nald (X:8 Y:11)
NPC: Ellie

Sidequests have been added.
Quest Required Level Location
Where the Heart Is (The Goblet) 5 Western Thanalan (X:26 Y:24)
NPC:Imme
Where the Heart Is (Mist) 5 Lower La Noscea (X:31 Y:20)
NPC:Ahctkoen
Where the Heart Is (Lavender Beds) 10 Central Shroud (X:21 Y:21)
NPC:Margeria
Beauty Is Only Scalp Deep 15 Limsa Lominsa Upper Decks (X:11 Y:11)
NPC:S'dhodjbi
Like Cats and Dogs 15 Western La Noscea (X:26 Y:26)
NPC:Skribyld
Man's Best Fiend 15 Western La Noscea (X:26 Y:26)
NPC:Skribyld
Curiosity Killed the Coeurl 15 Western La Noscea (X:26 Y:26)
NPC:Skribyld
Treasures and Tribulations 36 Eastern La Noscea (X:21 Y:21)
NPC:H'loonh
Toss Fit Workout 36 Coerthas Central Highlands (X:24 Y:27)
NPC:Maucolyn
Rolling with the Snowies 36 Coerthas Central Highlands (X:26 Y:27)
NPC:Duvicauroix

Pharos Sirius
QuestRequired LevelLocation
Sirius Business50Western La Noscea (X:26 Y:26)
NPC: Diamanda
Why So Sirius50Western La Noscea (X:26 Y:26)
NPC: Diamanda

Haukke Manor (Hard)
QuestRequired LevelLocation
Maniac Manor50Mor Dhona (X:22 Y:8)
NPC: Lauriane

Copperbell Mines (Hard)
QuestRequired LevelLocation
Out of Sight, Out of Mine50Mor Dhona (X:22 Y:8)
NPC: Hugubert

Crystal Tower: Labyrinth of the Ancients
QuestRequired LevelLocation
Legacy of Allag50Mor Dhona (X:21 Y:8)
NPC: outlandish man
Sanding It Down50Mor Dhona (X:30 Y:12)
NPC: Rammbroes
A Performance for the Ages50Mor Dhona (X:30 Y:12)
NPC: Rammbroes
Labyrinth of the Ancients50Mor Dhona (X:30 Y:12)
NPC: G'raha Tia
For Prosperity50Mor Dhona (X:30 Y:12)
NPC: G'raha Tia

The Minstrel’s Ballad:Ultima’s Bane
QuestRequired LevelLocation
The Ultimate Ballad50Mor Dhona (X:21 Y:8)
NPC: Alys

Grand Company quests have been added.
QuestRequired LevelLocation
A Pup No Longer (Twin Adder)50New Gridania (X:9 Y:11)
NPC: Vorsaile Heuloix
A Pup No Longer (Immortal Flames)50Ul'dah - Steps of Nald (X:8 Y:8)
NPC: Swift
A Pup No Longer (Maelstrom)50Limsa Lominsa Upper Decks (X:13 Y:12)
NPC: R'ashaht Rhiki

Beast tribe quests have been added.
Beast tribe quests are episodic quests which can be accepted from friendly factions within the various beast tribes of Eorzea. The quests that are available change on a daily basis. By completing them, players can improve their reputation within those factions.
* Patch 2.1 will introduce quests for the sylphs and the Amalj'aa.



The beast tribe quests for each faction can be unlocked by completing a quest series beginning with the following:

Sylphs

Quest Seeking Solace
Required Level Level 42
Location New Gridania (X:9, Y:11)
NPC: Vorsaile Heuloix
Prerequisites Players must first complete the main scenario quest "In Pursuit of the Past."

Amalj'aa

Quest Peace for Thanalan
Required Level Level 43
Location Ul'dah - Steps of Nald (X:8, Y:8)
NPC: Swift
Prerequisites Players must first complete the main scenario quest "In Pursuit of the Past."

Daily Beast Tribe Quests



Players can accept up to six quests in a single day. Quest objectives range from defeating enemies to gathering and delivering specified items. For your troubles, you will receive rewards such as EXP, gil, and Allagan tomestones. You will also improve your reputation within the issuing faction. At certain milestones, you will be given the opportunity to undertake a main beast tribe quest.
*You must complete or cancel the daily beast tribe quest from the day before before you accept a new quest that day.

Daily beast tribe quests can be accepted at the following locations:

Sylphs: East Shroud - Little Solace (X:22, Y:26)
Amalj'aa: Southern Thanalan - Ring of Ash (X:22, Y:26)

Main Beast Tribe Quests



Main beast tribe quests are episodic quests that provide you with an insight into the lives of the beastmen. These quests become available when you have filled your reputation gauge at the current rank. Completing one raises your reputation to the next rank, and you will unlock more quests. Tribe vendors will also have a wider range of wares in stock.

Sylphs

QuestRequired LevelLocation
Seeking Solace42New Gridania (X:9 Y:11)
NPC: Vorsaile Heuloix
Voyce of Concern42East Shroud (X:22 Y:26)
NPC: Olmxio
Pilfered Podlings45East Shroud (X:21 Y:26)
NPC: Voyce
Idle Hands48East Shroud (X:22 Y:26)
NPC: Olmxio
Feathers and Folly48East Shroud (X:22 Y:26)
NPC: Olmxio

Amalj'aa

QuestRequired LevelLocation
Peace for Thanalan43Ul'dah - Steps of Nald (X:8 Y:8)
NPC: Swift
Brotherhood of Ash43Southern Thanalan (X:23 Y:14)
NPC: Hamujj Gah
Ranger Rescue46Southern Thanalan (X:23 Y:14)
NPC: Hamujj Gah
An Eye of the Inside46Southern Thanalan (X:23 Y:14)
NPC: Hamujj Gah
Martial Perfection48Southern Thanalan (X:23 Y:14)
NPC: Yadovv Gah

Beast Tribe Vendors

Each beast tribe faction has a vendor selling various goods. While these NPCs will not trade with you at first, as your reputation improves within the relevant faction, you will become able to purchase an ever-expanding array of items such as furnishings, minions, and mounts.

Guildleves

The following changes have been made to guildleves:
EXP and gil received from battlecraft leves have been increased.
The Armoury bonus will now apply to EXP received upon completing battlecraft leves.
Completion bonuses received from battlecraft leves have been increased.
New tradecraft leves have been added.
New item rewards have been added to certain tradecraft leves.
EXP awarded upon completing certain tradecraft leves has been increased.
Bonus EXP awarded for handing in HQ items for tradecraft leves has been decreased.
Gil awarded for completing fieldcraft leves has been increased.
Shards awarded for completing fieldcraft leves have been increased.
Additional rewards have been added for handing in HQ items for fishing fieldcraft leves.
The EXP reward for completing certain fishing fieldcraft leves has been increased.
Bonus EXP awarded for handing in HQ items for fishing fieldcraft leves has been decreased.
When accepting multiple guildleves in quick succession, the animation will only play once.
The leve completion window will now indicate the location of the issuing levemete.
Guildhests

The following changes have been made to guildhests:
Efts and fire sprites that appear in the guildhest "Hero on the Halfshell" will no longer yield EXP.
Bomb chars and bomb baronets that appear in the guildhest "Long Live the Queen" will no longer yield EXP.
EXP awarded upon completing the following guildhests has been increased:
- More than a Feeler
- Annoy the Void
FATEs

The following changes have been made to FATEs:
New FATEs have been added.
A FATE's difficulty will now be determined by the number of players who participated in the previous
Enemies and NPCs which are central to FATE objectives such as Odin and the behemoth will now have the highest display priority.

Dungeons

New dungeons have been added.
Pharos Sirius



Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 48 or above
Party Size Four players
Time Limit 90 minutes
* See below for average item level requirements.

Entry Requirements
Quest Sirius Business
Required Level Level 50
Location Western La Noscea (X:26, Y:26)
NPC: Diamanda
Prerequisites Players must first complete the main scenario quest "The Ultimate Weapon."

Copperbell Mines (Hard)



Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 48 or above
Party Size Four players
Time Limit 90 minutes

Entry Requirements
Quest Out of Sight, Out of Mine
Required Level Level 50
Location Mor Dhona (X:22, Y:8)
NPC: Hugubert
Prerequisites Players must first complete the main scenario quest "The Ultimate Weapon."

Haukke Manor (Hard)



Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 48 or higher
Party Size Four players
Time Limit 90 minutes.

Entry Requirements
Quest Maniac Manor
Required Level Level 50
Location Western La Noscea (X:26, Y:26)
NPC: Lauriane
Prerequisites Players must first complete the main scenario quest "The Ultimate Weapon."

The following changes have been made to instanced dungeons:
Brayflox's Longstop
The poison effect from Aiatar's attacks can now be removed using the item antidote.

The Sunken Temple of Qarn
Damage inflicted by the action Final Sting used by temple bees and dung wespes has been adjusted.
The action Mortal Ray used by teratotaurs no longer affects pets.
Boss encounter difficulty has been alleviated.

The Aurum Vale
The poison effect from Locksmith's Gold Rush attack no longer affects pets.
The burrs effect from Miser's Mistress's Burr Burrow and Hooked Burrs attacks no longer affect pets.

Amdapor Keep
Enemy HP and strength have been reduced.
The number of enemies in the instance has been reduced.
The number of Allagan tomestones of mythology received from the final boss has been reduced from 40 to 30.
The time limit has been shortened from 120 minutes to 90 minutes.

Following changes will be made to certain dungeons.
Certain monsters will now drop gil.
Items you can obtain from certain treasure chest will change.

Dungeons
Sastasha/The TamTara Deepcroft/Copperbell Mines/The Bowl of Embers/Halatali/The Thousand Maws of TotoRak/Haukke Manor/Brayflox's/Temple of Qarn/Cutter's Cry/The Stone Vigil/Dzemael Darkhold/The Aurum Vale/The Wanderer's Palace/Amdapor Keep

The Crystal Tower has been added.
The Crystal Tower is an instanced dungeon designed for an alliance of 24 players. Patch 2.1 will see the addition of the Labyrinth of the Ancients, the tower's outer perimeter.



Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 50 or above
Party Size 24 players (three parties of eight)
Time Limit 120 minutes

Entry Requirements
Quest Labyrinth of the Ancients
Required Level Level 50
Location Mor Dhona (X:30, Y:12)
NPC: G'raha Tia
Prerequisites Players must first complete the main scenario quest "The Ultimate Weapon."
*The quest "Labyrinth of the Ancients" is a continuation of the quest "Legacy of Allag."

Alliance Overview
In order to facilitate the participation of three parties in the Labyrinth of the Ancients, a function has been implemented for forming an alliance.

Upon entering a 24-player instanced dungeon, a list of alliance members will become available.
* The position of the alliance list can be adjusted via the HUD Layout interface.


The alliance list can be accessed from Party Members in the Social menu.
The alliance chat mode will also be available.
* The text command /alliance, /a can be used to switch to alliance chat.
The position of alliance members is displayed on the map.
Signs are shared between all alliance members to facilitate strategizing.

Entering the Labyrinth of the Ancients
The Labyrinth of the Ancients can be accessed via the Duty Finder when playing solo or in a party of eight players. However, parties that enter the Crystal Tower must fulfill the requirements of two tanks, two healers, and four DPS. Please be aware that you cannot register for this duty if your party does not match this composition.

Please note that three parties of eight cannot register for this duty together. Each party must register separately and be matched via the Duty Finder.

Rewards in the Crystal Tower
You can receive only one reward item per week for completing duties in the Cystal Tower.In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed.In the event the time permitted in the instanced dungeon has expired, and a reward item is obtained automatically, this will also count toward the weekly one-reward limit.
* Reward eligibility is reset every Tuesday at midnight (JST).

Each party in the alliance will receive its own treasure chest, the contents of which will be identical for all parties regardless of the route taken.
* Players cannot open a treasure chest belonging to another party.



Extreme battles

Extreme battles against Ifrit, Garuda, and Titan have been added.



The Howling Eye (Extreme)



Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 65 or above
Party Size Eight players
Time Limit 60 minutes

Entry Requirements
Quest Gale-force Warning
Required Level Level 50
Location New Gridania (X:9, Y:11)
NPC: Vorsaile Heuloix
Prerequisites Players must first complete the Chronicles of a New Era quest "Primal Nature."
* The quest "Gale-force Warning" is a continuation of the quest "Primal Nature."

The Navel (Extreme)



Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 67 or above
Party Size Eight players
Time Limit 60 minutes

Entry Requirements
Quest Quake Me Up Before You O'Ghoromo
Required Level Level 50
Location Western Thanalan (X:11, Y:13)
NPC: Urianger
Prerequisites Players must first complete the Chronicles of a New Era quest "Gale-force Warning."

The Bowl of Embers (Extreme)



Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 70
Party Size Eight people
Time Limit 60 minutes

Entry Requirements
Quest Ifrit Ain't Broke
Required Level Level 50
Location Western Thanalan (X:11, Y:13)
NPC: Urianger
Prerequisites Players must first complete the Chronicles of a New Era quest "Quake Me Up Before You O'Ghoromo."

The new trial "Thornmarch" has been added.
Aftter completing a certain quest, players will be able to enter Thornmarch to do battle against Good King Moggle Mog XII. Players will receive unique rewards for defeating both the Good King and his Mogglesguard.



Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 54 or above
Party Size Eight players
Time Limit 60 minutes

Entry Requirements
Quest You Have Selected Regicide
Required Level Level 50
Location Old Gridania (X:9, Y:11)
NPC:E-Sumi-Yan
Prerequisites Players must first complete the main scenario quest "Hail to the King, Kupo"
* The quest "You Have Selected Regicide" is a continuation of the quest "The Price of Principles."

The new trial "The Minstrel's Ballad: Ultima's Bane" has been added.
After completing a certain quest, players will be able to do battle once more against Ultima Weapon, which has been reimagined as a far more powerful opponent than before. Unique spoils await those who emerge triumphant.



Level Requirement Disciples of War or Magic level 50
Item Level Requirement Average item level 61 or above
Party Size Eight players
Time Limit 60 minutes

Entry Requirements
Quest The Ultimate Ballad
Required Level Level 50
Location Mor Dhona (X:22, Y:8)
NPC: Alys
Prerequisites Players must first complete the main scenario quest "The Ultimate Weapon."

The following changes have been made to trials:
The time limit for the following trials has been reduced from 90 to 60 minutes.
The Bowl of Embers / The Navel / The Howling Eye / Cape Westwind / The Bowl of Embers (Hard) / The Howling Eye (Hard) / The Navel (Hard)
Damage inflicted by Ifrit's Eruption in the Bowl of Embers (Hard) has been reduced.
Average item level requirements have been instated for certain duties.
Your character's average item level is determined by the items you currently have equipped. In addition to class/job level, average item level has been added to the entry requirements for the following duties:

Category Duty Avg. Item Level Requirement
Dungeon Pharos Sirius 48 or above
Copperbell Mines (Hard) 48 or above
Haukke Manor (Hard) 48 or above
Trial The Bowl of Embers (Hard) 49 or above
The Howling Eye (Hard) 52 or above
The Navel (Hard) 57 or above
Thornmarch 54 or above
The Minstrel's Ballad: Ultima's Bane 61 or above
The Howling Eye (Extreme) 65 or above
The Navel (Extreme) 67 or above
The Bowl of Embers (Extreme) 70 or above
Raid Labyrinth of the Ancients 50 or above

Players who are continuously inactive for 10 minutes* in a duty will now be automatically expelled.
* 3 minutes for the Wolves' Den.

The cooldown penalty for abandoning a duty has been increased from 15 to 30 minutes.
* The above penalty does not apply when vote dismiss is used.
*The cool down penalty will apply to the one who abandoned first. We are planning to implement the vote function to give up the content with no cool down penalty in patch 2.15.

The weekly limit for Allagan tomestones of mythology has been increased from 300 to 450.
The Wolves' Den

The Wolves' Den PvP arena has been added.
The Wolves' Den allows players to do battle with one another within an instanced battle arena.



To gain entry into the Wolves' Den, players must first complete one of the following quests depending on their Grand Company allegiance:

Maelstrom
Quest A Pup No Longer (Maelstrom)
Required Level Level 30
Location Limsa Lominsa Upper Decks (X:13, Y:12)
NPC: R'ashaht Rhiki

Order of the Twin Adder
Quest A Pup No Longer (Twin Adder)
Required Level Level 30
Location New Gridania (X:9, Y:11)
NPC: Vorsaile Heuloix

Immortal Flames
Quest A Pup No Longer (Immortal Flames)
Recommended Level Level 30
Location Ul'dah - Steps of Nald (X:8, Y:8)
NPC: Swift

Location
The Wolves' Den can be accessed via the the ferry at Moraby Drydocks (X:32, Y:16) in Lower La Noscea.



Overview
Matches in the Wolves' Den have been divided into categories based on level and party matching preferences. When registering for a match alone or in a preformed party, team composition must adhere to the requirements of one tank, one healer, and two DPS.

Category Level Time Limit Number of Participants
The Wolves' Den 30 or above 30 minutes 1 - 4
The Wolves' Den 40 or above 30 minutes 1 - 4
The Wolves' Den
(Party Matching)
50 30 minutes 1-3
The Wolves' Den
(Preformed Party)
50 30 minutes 4

Rules
Upon registering, players will be divided between one of two teams—the Fangs and the Claws. Players who exceed the designated level for an arena will be level synced. Both teams will be given two minutes to prepare before the match begins.

During the match, the title "Fresh Meat" will appear in place of character names.
* Party members cannot be replaced during a match.



The following battle mechanics have been changed specifically for PvP:
Casting will always be interuppted upon receiving direct damage.
Damage dealt by bows will vary depending on distance from the target.

All class and job actions acquired as a Disciple of War or Magic can be used in the Wolves' Den.

Class and Job Actions
All class and job actions acquired as a Disciple of War or Magic can be used in the Wolves' Den.

PvP Actions & Traits




In additional to normal actions, players can also learn PvP-exclusive actions and traits. These actions and traits can be purchased with Action Points (AP), which are earned by fighting in PvP battles. To view available PvP actions, select PvP Profile under Character in the main menu.AP can also be spent on enhancing the PvP actions and traits that you have learned. Additional effects gained will vary depending on skill.
* By changing Grand Company allegiance, PvP actions obtained as a member of your former Grand Company will no longer be recognized.

Action
Class/Job
TestudoReduces damage taken by target party member by 30%.Duration: 8s
Cannot be cast on self.
Enhanced Testudo: Shortens recast time to 180 seconds.
Enhanced Testudo II: Extends duration to 16 seconds.
Enhanced Testudo II: Increases damage reduction to 50%.
Gladiator / Paladin
Glory SlashDelivers an attack with a potency of 140 to all enemies in a cone before you.Additional Effect: Removes one beneficial status from target
Enhanced Glory Slash: Shortens recast time to 180 seconds.
Enhanced Glory Slash: Increases potency to 200.
Mythril TempestDelivers an attack with a potency of 140 to all nearby enemies.Additional Effect: 10-yalm knockback and Stun Duration: 2s
Enhanced Mythril Tempest: Shortens recast time to 150 seconds.
Enhanced Mythril Tempest II: Increases potency to 200.
Enhanced Mythril Tempest III: Increases duration to 4 seconds.
Marauder / Warrior
Thrill of WarIncreases maximum HP of self and nearby party members by 15% and restores HP by 15%.
Duration: 15s
Enhanced Thrill of War: Shortens recast time to 180 seconds.
Enhanced Thrill of War II: Extends duration to 25 seconds.
Enhanced Thrill of War III: Increases HP increase and restoration to 25%.
Full SwingDelivers an attack with a potency of 150.
Additional Effect: Damage over timePotency: 30 Duration: 15s
Additional Effect: Increases target's damage taken by 10% Duration: 15s
Enhanced Full Swing: Shortens recast time to 180 seconds.
Enhanced Full Swing II: Increases duration to 25 seconds.
Enhanced Full Swing III: Increases HP increase and restoration to 25%.
Gladiator / Paladin Marauder / Warrior
Axe KickDelivers an attack with a potency of 160 to all nearby enemies.
Additional Effect: Pacification Duration: 5s
Additional Effect: Grants Greased Lightning III Duration: 12s
Enhanced Axe Kick: Shortens recast time to 180 seconds.
Enhanced Axe Kick II: Increases potency to 240.
Enhanced Axe Kick III: Increases duration to 9 seconds.
Puglist / Monk
SomersaultDelivers an attack with a potency of 160.
Additional Effect: Decreases spell speed of target by 30% Duration: 10s
Enhanced Somersault: Shortens recast time to 180 seconds.
Enhanced Somersault II: Extends duration to 20 seconds.
Enhanced Somersault III: Increases spell speed reduction to 50%.
Fetter WardGrants immunity to stun, sleep, bind, heavy, and disease.
Duration: 5s
Enhanced Fetter Ward: Shortens recast time to 120 seconds.
Enhanced Fetter Ward II: Extends duration to 10 seconds.
Puglist / Monk / Lancer / Dragoon
Impulse RushDelivers an attack with a potency of 200.
Additional Effect: Reduces weaponskill TP cost by 30% and waives directional requirements in combos Duration: 10s
Enhanced Impulse Rush: Shortens recast time to 180 seconds.
Enhanced Impulse Rush II: Extends duration to 20 seconds.
Enhanced Impulse Rush III: Increases TP reduction to 50%.
Lancer / Dragoon
SkewerDelivers an attack with a potency of 180.
Additional Effect: Reduces target's INT by 20% Duration: 10s
Enhanced Skewer: Shortens recast time to 150 seconds.
Enhanced Skewer II: Extends duration to 20 seconds.
Enhanced Skewer III: Increases INT reduction to 40%.
ManasongRestores 25% of maximum MP for all nearby party members.
Enhanced Manasong: Shortens recast time to 180 seconds.
Enhanced Manasong II: Increases MP recovery to 40%.
Archer / Bard
FarshotDelivers a ranged attack with a potency of 140. Potency is not affected by distance.
Additional Effect: Attack delivered with critical hit rate increased by 15%
Enhanced Farshot: Shortens recast time to 120 seconds.
Enhanced Farshot II: Increases potency to 190.
Enhanced Farshot III: Increases criticial hit rate by an additional 10%.
Blast ShotDelivers an attack with a potency of 150 to target and enemies near it.
Additional Effect: 10-yalm knockback to target
Enhanced Blast Shot: Shortens recast time to 180 seconds.
Enhanced Blast Shot II: Increases potency to 200.
Enhanced Blast Shot III: Increases knockback distance to 15 yalms.
Sacred PrismEnvelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage.Cure Potency: 50 Duration: 18s
Enhanced Sacred Prism: Shortens recast time to 180 seconds.
Enhanced Sacred Prism II: Extends duration to 30 seconds.
Enhanced Sacred Prism III: Increases cure potency to 100.
Conjurer / White Mage
Divine BreathResurrects target at 10% of maximum HP/MP/TP.
Enhanced Divine Breath: Shortens recast time to 180 seconds.
Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.
Night WingPuts target and enemies near it to sleep.Duration: 10s
Enhanced Night Wing: Shortens recast time to 180 seconds.
Enhanced Night Wing II: Extends duration to 20 seconds.
Thaumaturge / Black Mage
Phantom DartDeals unaspected damage with a potency of 120.
Additional Effect: Reduces target's elemental resistances by 10% Duration: 15s
Enhanced Phantom Dart: Shortens recast time to 180 seconds.
Enhanced Phantom Dart II: Increases potency to 180.
Enhanced Phantom Dart III: Extends duration to 30 seconds.
Misty VeilReduces target's range by 10%. Range cannot be reduced to less than 3 yalms.
Duration: 15s
Enhanced Misty Veil: Shortens recast time to 180 seconds.
Enhanced Misty Veil II: Extends duration to 25 seconds.
Enhanced Misty Veil III: Increases range reduction to 30%.
Arcanist / Summoner
WitherDeals unaspected damage with a potency of 170 to all enemies in a cone before you.
Additional Effect: Removes one beneficial status from target
Enhanced Wither: Shortens recast time to 180 seconds.
Aura BlastDeals unaspected damage with a potency of 150 to all nearby enemies.
Additional Effect: 10-yalm knockback to target
Enhanced Aura Blast: Shortens recast time to 180 seconds.
Enhanced Aura Blast II: Increases potency to 200.
Enhanced Aura Blast III: Increases knockback distance to 15 yalms.
Scholar
FocalizationIncreases nearby party members' elemental resistances by 15%.
Duration: 15s
Enhanced Focalization: Shortens recast time to 180 seconds.
Enhanced Focalization II: Extends duration to 25 seconds.
Enhanced Focalization III: Increases resistances to 25%.
Weapon ThrowDelivers a ranged attack with a potency of 50.
Additional Effect:20% chance of inflicting Heavy when dealt from behind Duration: 6s
Additional Effect:Removes Sprint effect when dealt from behind
Enhanced Weapon Throw: Shortens recast time to 60 seconds.
Enhanced Weapon Throw II: Extends duration to 12 seconds.
Enhanced Weapon Throw III: Increases effect potency to 40%.
Puglist / Monk / Lancer / Dragoon
EnlivenInstantly restores 50% TP.
Enhanced Enliven: Shortens recast time to 180 seconds.
Enhanced Enliven II: Increases TP recovery to 75%.
Gladiator / Paladin / Puglist / Monk / Lancer / Dragoon
Aetheric BurstDeals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% Duration: 10s
Enhanced Aetheric Burst: Shortens recast time to 180 seconds.
Enhanced Aetheric Burst II: Extends duration to 20 seconds.
Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
Conjurer / White Mage / Thaumaturge / Black Mage / Arcanist / Summoner
EquanimityAllows casting without interruption by attacks.
Duration: 10s
Enhanced Equanimity: Shortens recast time to 300 seconds.
Enhanced Equanimity II: Extends duration to 20 seconds.
Mana DrawRestores 30% of maximum MP.
Enhanced Mana Draw: Shortens recast time to 180 seconds.
Enhanced Mana Draw II: Increases MP recovery to 50%.
Archer / Bard / Conjurer / White Mage / Thaumaturge / Black Mage / Arcanist / Summoner
PurifyRemoves all detrimental effects. Can be used regardless of status affliction.
Enhanced Purify: Shortens recast time to 150 seconds.
All Classes
AttunementGreatly enhances evasion while nullifying 90% of damage. Cannot move or act while in effect.
Duration: 10s
Enhanced Attunement: Shortens recast time to 180 seconds.
Conjurer / White Mage / Scholar

Trait
Enhanced Strength (PvP)Increases strength by 4.
Enhanced Strength II (PvP): Further increases strength by 8.
Enhanced Strength III (PvP): Further increases strength by 13.
Enhanced Strength II (PvP)
Enhanced Strength III (PvP)
Enhanced Dexterity (PvP)Increases dexterity by 4.
Enhanced Dexterity II (PvP): Further increases dexterity by 8.
Enhanced Dexterity III (PvP): Further increases dexterity by 13.
Enhanced Dexterity II (PvP)
Enhanced Dexterity III (PvP)
Enhanced Vitality (PvP)Increases vitality by 4.
Enhanced Vitality II (PvP): Further increases vitality by 8.
Enhanced Vitality III (PvP): Further increases vitality by 13.
Enhanced Vitality II (PvP)
Enhanced Vitality III (PvP)
Enhanced Intelligence (PvP)Increases intelligence by 4.
Enhanced Intelligence II (PvP): Further increases intelligence by 8.
Enhanced Intelligence III (PvP): Further increases intelligence by 13.
Enhanced Intelligence II (PvP)
Enhanced Intelligence III (PvP)
Enhanced Mind (PvP)Increases mind by 4.
Enhanced Mind II (PvP): Further increases mind by 8.
Enhanced Mind III (PvP): Further increases mind by 13.
Enhanced Mind II (PvP)
Enhanced Mind III (PvP)
Enhanced Piety (PvP)Increases piety by 4.
Enhanced Piety II (PvP): Further increases piety by 8.
Enhanced Piety III (PvP): Further increases piety by 13.
Enhanced Piety II (PvP)
Enhanced Piety III (PvP)

A PvP category has been added to the Actions & Traits interface which lists all PvP actions learned. Highlighting the checkbox next to a desired skill will add the action to the list at the bottom of the Actions & Traits interface. Once an action has been added to the list, it can be dragged to your hotbar for use in PvP.



* Players may equip up to 10 PvP actions at any given time.
* The ◆ symbol displayed below PvP action names represents their enhancement status.

Morale
All gear obtained from the Wolves' Den will include a PvP-exclusive attribute known as morale. Morale comes into play only in level 50 matches, where it replaces physical and magical defense in influencing the damage you receive. Furthermore, morale also affects the amount of damage dealt to other players.

PvP Profile



The following information can be viewed under PvP Profile:
PvP EXP: Earned by fighting in PvP.
PVP Rank: Raised by accumulating PvP EXP.
Action Points (AP): Received upon raising your PvP Rank. Used to learn PvP-exclusive actions and traits.

Victory Requirements
Matches will end when all members of an opposing team have been KO'd. In the event that neither team is defeated within the allotted time, the match will end in a draw.

Rewards
Fighting in PvP will garner players a special type of currency known as Wolf Marks, which can be exchanged for gear and materia that are tuned for PvP. The amount awarded is commensurate to performance.
* PvP EXP and Wolf Marks are awarded even in the event of a draw or defeat.

Fighting in PvP will garner players a special type of currency known as Wolf Marks, which can be exchanged for gear and materia that are tuned for PvP. The amount awarded is commensurate to performance.
* PvP EXP and Wolf Marks are awarded even in the event of a draw or defeat.



PvP Rank
As players participate in matches in the Wolves' Den, they will earn PvP EXP and rise in PvP rank. Each time you rank up, you will be granted action points. Certain ranks are also accompanied with a title.
* PvP titles differ depending on your Grand Company. Additional titles will be added in future updates.

PvP rank, PvP EXP and AP are all associated with the Grand Company you belong to. Once you switch to another Grand Company, they will become unavailable. Once you transfer to another Grand Company, you must work from a scratch. Once you return to the Grand Company you used to belong to, they will become available again.

Treasure Hunt

Treasure Hunt has been added.
In the course of gathering, Disciples of the Land will now be able to obtain items known as timeworn maps. These maps can then be used to reveal the location of hidden treasures.

Overview

1. Obtaining a Timeworn MapUpon accessing gathering points at level 40 or above, Disciples of the Land will, on occasion, obtain a timeworn map.



Upon accessing gathering points at level 40 or above, Disciples of the Land will, on occasion, obtain a timeworn map.

Timeworn Leather Map: Level 40 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.
Timeworn Goatskin Map: Level 45 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.
Timeworn Toadskin Map: Level 50 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes (South Umbral Isles and Rathefrost only)
Timeworn Boarskin Map: Level 50 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes (Reaver Hide and the Tangle only)
Timeworn Peisteskin Map: Level 50 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes (Lake Tahtotl, Parata's Peace, and the North Shards only).
* Timeworn maps cannot be found at unspoiled gathering points or guildleve gathering points.
* Timeworn map locations are not be recorded in gathering and fishing logs.
*Once you obtain any rank of timeworn map, then you will be unable to obtain new map for next 18 hours in earth time.
* Timeworn maps can be traded and sold on the market board.

The contents of the treasure chest and the enemy that spawns will vary depending on the type of map.

Timeworn Leather Map: Recommended Level 40 (Solo)
Timeworn Goatskin Map: Recommended Level 45 (Solo)
Timeworn Toadskin Map: Recommended Level 50 (Solo)
Timeworn Boarskin Map: Recommended Level 50 (Solo)
Timeworn Peisteskin Map: Recommende Level 50 (Full Party)

2. Treasure Hunt Actions
In order to examine a timeworn map and later uncover buried treasure, players must first learn the actions Decipher and Dig. These actions can be acquired by completing the following quest:

Quest Treasures and Tribulations
Required Level Required Level
Location Wineport, Eastern La Noscea (X:21, Y:21)
NPC: H'loonh
Actions Learned Decipher: Remove a timeworn map from its glass prison and unlock its mysteries.
Dig: Locate and extract a treasure chest from the ground.

3. Examining a Timeworn Map
Players can examine a timeworn map by using the action Decipher. Doing so will change the timeworn map into a treasure map key item. Only one treasure map can be in your possession at any given time.
*All timeworn maps are unique.



4. Discovering Treasure
Using a treasure map will bring up a window indicating the general area of the treasure. Players must cross-reference the area map to discover its precise location. Using the action Dig in the approximate location will cause a treasure chest to spawn.


5. Examining Treasure Chests
Treasure chests are armed with a trap, which, when triggered, will lure an enemy to your location. If the enemy cannot be defeated within the allotted time, or you and your party leave the area, the treasure chest will disappear and the hunt will end.
* The treasure map will be lost upon triggering the trap.



6. Obtaining the Treasure
Players will be free to examine the treasure chest after defeating the abovementioned enemy. All party members will receive rewards such as EXP, gil, Allagan tomestones, elemental shards, and gear. The contents of the treasure chest will vary depending on the type of treasure map.
* Gil and Allagan tomestones will be distributed evenly between party members.


Grand Companies

The following changes have been made to Grand Companies:
The following company seal exchange items have been added:

Item Type Required Seals Rank
Maelstrom Banner Furnishing 4,965 Second Storm Lieutenant
Storm Storage Bench Furnishing 5,055 Second Storm Lieutenant
Storm Armoire Furnishing 6,930 Second Storm Lieutenant
Storm Desk Furnishing 8,385 Second Storm Lieutenant
Storm Strongbox Furnishing 6,705 Second Storm Lieutenant
Storm Utility Co Furnishing 9,075 Second Storm Lieutenant
Storm Ceiling Fan & Lamp Furnishing 6,810 Second Storm Lieutenant
Eorzean Map Furnishing 1,110 Second Storm Lieutenant
Twin Adder Banner Furnishing 4,965 Second Serpent Lieutenant
Serpent Storage Bench Furnishing 5,055 Second Serpent Lieutenant
Serpent Armoire Furnishing 6,930 Second Serpent Lieutenant
Serpent Desk Furnishing 8,385 Second Serpent Lieutenant
Serpent Strongbox Furnishing 6,705 Second Serpent Lieutenant
Serpent Utility Cot Furnishing 9,075 Second Serpent Lieutenant
Serpent Ceiling Fan & Lamp Furnishing 6,810 Second Serpent Lieutenant
Eorzean Map Furnishing 1,110 Second Serpent Lieutenant
Immortal Flames Banner Furnishing 4,965 Second Flame Lieutenant
Flame Storage Bench Furnishing 5,055 Second Flame Lieutenant
Flame Armoire Furnishing 6,930 Second Flame Lieutenant
Flame Desk Furnishing 8,385 Second Flame Lieutenant
Flame Strongbox Furnishing 6,705 Second Flame Lieutenant
Flame Utility Cot Furnishing 9,075 Second Flame Lieutenant
Flame Ceiling Fan & Lamp Furnishing 6,810 Second Flame Lieutenant
Eorzean Map Furnishing 1,110 Second Flame Lieutenant

Cost of the following items has been reduced:

Item Before
After
Grade 1 Dark Matter (5) 70 60
Grade 2 Dark matter (5) 430 170
Grade 3 Dark Matter (5) 1,010 350
Grade 4 Dark Matter (5) 2,160 690
Grade 5 Dark Matter (5) 5,030 1,150

When transferring to another Grand Company, players will now be provided with additional information on requirements and restrictions.
The following changes have been made to supply and provisioning missions:
The following changes have been made to supply and provisioning missions:
Pairs of bone hora can now be turned in starting from level one.
The following changes have been made to Grand Company leves:
Grand Company leves have been added.
The amount of EXP awarded has been increased.
Bonuses such as early completion and company enlistment have been increased.
Bonuses such as early completion and company enlistment have been increased.

The following changes have been made to free companies:
The free company rank cap has been raised to eight.
New entitlements have been added.

Rank Entitlement Description
Rank 6 Land Acquisition Enables the aquisition of land in residential districts.
Rank 7 Crest Expansion Increases the variety of company crest designs.
Rank 8 Action Expansion Increases the maximum number of inactive and active company actions.

New company actions have been added

Rank Action Description Credits
Rank 5 Mark Up Increases Wolf Marks earned by 5%. 3,500
Seal Sweetener Increases company seals earned by 5% 3,500
Rank 8 The Heat of Battle II Increases EXP earned through battle by 10%. 7,000
Earth and Water II Increases EXP earned through gathering by 10%. 7,000
Helping Hand II Increases EXP earned through crafting by 10%. 7,000
A Man's Best Friend II Increases EXP earned by companions by 10%. 7,000
Mark Up II Increases Wolf Marks earned by 10%. 7,000
Seal Sweetener II Increases company seals earned by 10%. 7,000
Brave New World II Increases the attributes of all Disciple of War or Magic members under level 10 by 15%. 7,000
Live off the Land II Increases Gathering by 10. 7,000
What You See II Increases Perception by 10. 7,000
Eat from the Hand II Increases Craftsmanship by 10. 7,000
n Control II Increases Control by 10. 7,000
That Which Binds Us II Increases spiritbonding speed. 7,000
Meat and Mead II Increases duration of food effects by ten minutes. 7,000
Proper Care II Slows gear wear by 20%. 7,000
Back on Your Feet II Reduces duration of Weakness after being revived by 15%. 7,000
Reduced Rates II Reduces teleportation fees by 30%. 7,000

Players can now earn company points and credits by engaging in the following activities:
Guildleves: Battlecraft, fieldcraft, and tradecraft leves
Grand Company Leves (unaffected by freecompany assosciates.
Treasure Hunt
When invited to join a free company, players can now view that company's profile.
Players can now view deposit and withdrawal history for the company chest.
The following changes have been made to the Free Company interface:
A Short Messages feature has been added.
Housing information is now found under Info in the Free Company interface.
The color scheme for Grand Company standings have been adjusted, and each standing such as "Trusted" has been assigned a numerical value for clarity.
Short Message has been added to Basic Settings under Authorization.
Deposit Only and Deposit Money Only have been added to Chest Access under Authorization.
Housing settings have been added to the Authorization menu.
The Leave Company button has been moved from the Members tab to the Info tab.
A free company cannot be disbanded when it owns a plot of land.
Company crests will now be visible on members' gear when playing on the PlayStation 3.

Free company housing has been added.
Free companies can now purchase an estate, upon which a hall can be built, in any one of the three residential districts regardless of Grand Company allegiance. Estates can be customized with a variety of fixtures and furnishings, creating a unique community space to be shared by free company members.



Mist
Access: Lower La Noscea - Red Rooster Stead (X:34, Y:19)


Lavender Beds
Access: Central Shroud - Mirror Planks Docks (X:27, Y:26)


The Goblet
Access: Western Thanalan - The Eighty Sins of Sasamo (X:25, Y:27)


By completing one of the following quests, players will be able to teleport to the residential districts via each city-state's Aethernet.

Mist Village

Quest Where the Heart Is (Mist)
Required Level Level 10
Location Lower La Noscea - Red Roost Stead (X:32, Y:20)
NPC: Ahctkoen

Lavender Beds

Quest Where the Heart Is (Lavender Beds)
Required Level Level 5
Location Central Shroud - Bentbranch (X:21, Y:22)
NPC: Margeria

The Goblet

Quest Where the Heart Is (The Goblet)
Required Level Level 5
Location Western Thanalan - Scorpion Crossing (X:25, Y:24)
NPC: Imme

Purchasing Land
In order to acquire an estate, free companies must first unlock the Land Acquisition entitlement by achieving rank 6. Having done so, examine the placard standing before the empty plot of land you wish to purchase. Its current price will be displayed along with a devaluation timer (details below). Please note that only free company members with the proper authorization may purchase land.

* Purchasing land or housing using gil obtained from RMT (real money trading) or other illicit means is strictily prohibited. Any land or estate hall deemed to have been purchased through such means is subject to seizure.



The Devaluation Timer
The price of a plot of land is set to be reduced 14% every six hours.

Example:
Small
- Starting Price: 8,000,000 gil
- 10 Days Later: 7,552,000 gil
- 15 Days Later: 7,328,000 gil
- 30 Days Later: 6,656,000 gil
- 90 Days Later: 3,698,000 gil
* The price will reduce a maximum of 360 times in 90 days and will will fall to half its starting price.
* From patch 2.2 onward, a free company will automatically relinquish its land if its estate is unused for a prolonged period of time.

Plot Pricing
The initial price of land at the release of patch 2.1 will vary depending on World population and economy. Prices are also affected by location, and there may be differences between plots of the same size. The following is a list of starting prices for each World:

Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
Small 4,000,000 4,250,000 4,500,000 4,750,000 5,000,000
Medium 15,000,000 15,937,500 16,875,000 17,812,500 18,750,000
Large 50,000,000 53,125,000 56,250,000 59,375,000 62,500,000
Asura / Belias / Brynhildr / Famfrit / Lich / Mateus / Unicorn / Yojimbo / Zalera / Zeromus

Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
Small 6,400,000 6,800,000 7,200,000 7,600,000 8,000,000
Medium 24,000,000 25,500,000 27,000,000 28,500,000 30,000,000
Large 80,000,000 85,000,000 90,000,000 95,000,000 100,000,000
Adamantoise / Alexander / Anima / Atomos / Cerberus / Coeurl / Exodus / Faerie / Gobli / Hades / Ixion / Kujata / Lamia / Malboro / Moogle / Pandaemonium / Phoenix / Typhon / Ultima / Valefor

Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
Small 8,000,000 8,500,000 9,000,000 9,800,000 10,000,000
Medium 30,000,000 31,875,000 33,750,000 35,625,000 37,500,000
Large 100,000,000 106,250,000 112,500,000 118,750,000 125,000,000
Bahamut / Behemoth / Cactuar / Carbuncle / Chocobo / Diabolos / Fenrir / Garuda / Gilgamesh / Ifrit / Leviathan / Mandragora / Midgardsormr / Odin / Ramuh / Shiva / Siren / Tiamat / Titan / Tonberry / Ultros

Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
Small 20,000,000 21,250,000 22,500,000 23,750,000 25,000,000
Medium 75,000,000 79,687,500 84,375,000 89,062,500 93,750,000
Large 250,000,000 265,625,000 281,250,000 296,875,000 312,500,000
Balmung / Excalibur / Hyperion / Ragnarok / Sargatanas

Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
Small 40,000,000 42,500,000 45,000,000 47,500,000 50,000,000
Medium 150,000,000 159,375,000 168,750,000 178,125,000 187,500,000
Large 500,000,000 531,250,000 562,500,000 593,750,000 625,000,000
Aegis / Durandal / Gungnir / Masamune / Ridill

* Pricing for Legacy Worlds has been set higher due to the greater amount of gil in circulation compared to newly established Worlds.
* The grouping listed above is subject to change based on variance in population and economy.


Each residential district is divided into a number of identical wards. Even if the plot of land you desire has already been purchased in a certain ward, it may still be available in another.

Additional wards will be added as required based on fluctuations in the population and economy of each World.
* The price of newly added plots will be based on the starting prices for that World.

Building an Estate Hall
In order to build an estate hall on a plot of land, players must first acquire a construction permit. A construction permit can be purchased from the Housing window while on your property.
* From patch 2.2 onward, players will be able to hire a retainer to serve on the free company estate.

Settings on Your Housing
Once you build the house, you may change various settings on your house such as the name of your house, a message to your Free Company members and who can enter the house.

Remodeling the Estate Hall
An estate hall is comprised of four mandatory fixtures (roof, exterior wall, windows, and door) along with up to four optional fixtures (roof decoration, exterior wall decoration, placard, and fence). These components can be crafted, purchased from vendors, or obtained by exchanging company seals. In order to remodel the hall, company members must be given authorization by the company leader.
* Once placed, exterior parts cannot be retrieved.



Outdoor Furnishings
Certain furnishings can be placed on the estate grounds outside the hall. These furnishings can be crafted, purchased from vendors, or obtained by exchanging company seals. The following actions are available when editing outdoor furnishings:

Move: Change the position of selected furnishing.
Rotate: Rotate the selected furnishing.
Remove: Remove the selected furnishing.





The number of outdoor furnishings that can be placed is dependent on plot size:
-Small: 20
-Medium: 30
-Large: 40

* Once a furnishing has been placed, it can no longer be traded or sold on the market. Furthermore, certain furnishings will be lost upon removal.

Remodeling the Interior
Certain interior fixtures such as wall, flooring, and lighting can be customized. These components can be crafted, purchased from vendors, or obtained by exchanging company seals.



Indoor Furnishings
Your estate hall can be decorated with a wide range of interior furnishings. Categories include tables, lamps, plants, wall mountings, carpets, and more. Certain items can be placed on top of others, such as lamps upon counter surfaces. Interior furnishings can be placed and adjusted in the same fashion as exterior furnishings mentioned above.



The number of interior furnishings that can be placed is dependent on estate hall size:
-Cottage: 50
-House: 100
-Mansion: 200

* Once a furnishing has been placed, it can no longer be traded or sold on the market. Furthermore, certain furnishings will be lost upon removal.

Painting Fixtures and Furnishings
It is possible to change the color of certain exterior fixtures and furnishings. To paint an exterior fixture, select Paint Exterior by accessing Housing within the Social menu. Individual furnishings can be painted when selected from the inventory.



Relinquishing Land
In order to relinquish a plot of land, you must first remove the estate hall and all furnishings. Once the plot is completely vacant, it can be relinquished from the Housing menu. Only free company members with the requisite authorization can perform this action.
* Gil will not be refunded upon relinquishing a plot of land.
* From patch 2.2 onward, a free company will automatically relinquish its land if its estate is unused for a prolonged period of time.

The aesthetician has been added.
For a fee of 2,000 gil, you can hire the services of the aesthetician, who can make changes to your character's hairstyle and cosmetic facial details. Customization options include those not available at character creation. The aesthetician's repertoire will be expanded in future updates.



By completing the quest below, players will be able to call upon the aesthetician by ringing the summoning bell in any inn room.

Quest Beauty Is Only Scalp Deep
Required Level Level 15
Location Limsa Lominsa - Upper Decks (X:11, Y:11)
NPC: S'dhodjbi
Prerequisites Players must first complete the main scenario quest "Call of the Sea."

Available Services
The following is a list of customization options available from the aesthetician:Hair style / hair color / eye brows / lip color / facial features (scars, etc.) / tattoos / tattoo colors / earrings / earring colors / face paint / face paint colors

* By completing the quest "For the Winsome," available during the Lightning Returns: FINAL FANTASY XIII event, female characters can select a Lightning hairstyle, and male characters a Snow hairstyle.
* This event is scheduled to make a return in February 2014 for the North American and European release of Lightning Returns: FINAL FANTASY XIII.

The following changes have been made to the chocobo porter:
Additional routes have been added:
Costa del Sol to Limsa Lominsa (30 gil/2 minutes)
Swiftperch to Aleport (15 gil/minute)
The cost of passage from Camp Dragonhead to Fallgourd Float has risen from 60 to 80 gil.

The following areas are now classified as sanctuaries:
Limsa Lominsa Upper Decks / Limsa Lominsa Lower Decks / New Gridania / Old Gridania / Ul'dah - Steps of Nald / Ul'dah - Steps of Thal

The following changes have been made to open world areas:
Due to developments in the main scenario, Revenant's Toll in Mor Dhona (X:22, Y:8) has been expanded.


The Eight Sentinels area, which leads to the Crystal Tower, has been added. By completing a certain quest, players will be able to enter the area via the Crystal Gate in Mor Dhona (X:32, Y:16).
New structures have been erected at Little Solace in the East Shroud (X:22, Y:26).
The Ring of Ash has been added to Southern Thanalan (X:23, Y:13).

* In future patches, when new structures are added to existing areas, characters may become stuck upon logging in. Should you experience this, please use Return or Teleport.


































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